


Beta versions of 2.0 were sent out to some of Terry's friends so they could make some player levels, which have been included in the final release of 2.0. This version of the game added support for custom player levels, along with a level editor to create them.Ģ.0 was released on 26 July 2011. This allowed for the game to be ported to various platforms including Linux, Nintendo 3DS and Pandora. This is the C++ port of VVVVVV, created by developer Simon Roth.
#Vvvvvv 3ds update trial#
Fixes a bug introduced by 1.1, where finishing a time trial would instead restart the time trial, as if the user pressed Enter at the end.Viridian will now be sad if they've missed the par time on a time trial.Invincibility toggle is now remembered when you quit fixes exploit.Room names in menu bar now report correctly for final level "glitch" and "change" rooms.It's no longer possible to warp back to the ship during the "game complete" screen.Fixed Prize for the Reckless platform glitch.Final Level room names now reset properly.Scripts are now reset when restarting the game.No Death Mode no longer overwrites your telesave.Fixed opening cutscene repeat problem in No Death Mode.Fixed animation glitch in No Death Mode game over screen.

Room death counts reset properly on game restarts.Fixed trying to quit during the Gravitron bug.
#Vvvvvv 3ds update mac#
Mac version now remembers fullscreen settings properly.Quick saving in the tower now defaults to the correct camera position.Fixed warping back to ship from tower bug.The game now starts in a window by default, which makes it easier to run on Linux through Wine.Now supports more flexible graphic options, which may help improve performance on some machines.You can quickly restart the time trials by pressing ENTER.This is the first version of VVVVVV to be released publicly.
